A (?) denotes version's info here is guess-work, possibly incorrect. Known bugs in the latest versions are listed here.
| Version
|
Date of Addition
|
Additions Summary
|
| 1.2.4 |
March 22, 2012 |
Plantilla:Anchor
New Features:
- Chat history and much better chat editing
- You can click on links in chat.
- Scroll up/down for history.
- Up/down keys for recently sent messages.
- Tab complete for player names.
- Copy & paste in chat.
- Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
- A few new decoration blocks
- Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
- New Sandstone Blocks.
- “Back” and “Quit” buttons added to “Out of memory” screen.
- Cats will now purposely sit on chests, furnaces, and beds, preventing players from using them.
- Added a “minimal” debug menu for testing with. It can be accessed with ⇧ Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
- Armor outlines in the inventory are back.
Bug Fixes:
- Made placing half blocks on existing half blocks (to make a full block) easier.
- Limit framerate on menu screens, no longer uses 100% CPU.
- Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
- Fixed an old bug with signs clearing text while you’re editing them in SMP.
- Fixed crash when logging in while there are blocks at maxheight at spawn.
- Fixed TNT ghosts in multiplayer.
- Fixed storage minecarts dropping enchanted items.
- Fixed crashes on invalid server addresses when joining a server.
- Fixed entities being uninteractable if they existed at login in multiplayer.
- Fixed dupe exploit with paintings.
- Fixed furnaces and dispensers dropping enchanted items.
- Fixed the “flickering” of chat as it vanishes off the screen.
- Fixed text rendering over items in the container screens.
- Fixed exploit with jungle saplings (turns other saplings into jungle ones).
- Fixed launcher opening minecraft dir if the path contains a space.
- Fixed an off-by-one lighting bug.
- Fixed block transmuting (turning one block into another via pistons).
- Fixed placing mushrooms in daylight, where they can’t survive.
- Fixed redstone lamps dropping powered block items when destroyed while on.
- “save-all” (server command) now works even when you have toggled “save-off”.
- Fixed turning half-blocks into full-blocks while you’re standing on them.
- Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
- Fixed villager texture changing clientside per profession.
- Fixed falling off ledge corners while holding shift.
- Fixed players falling when reconnecting to servers where they were previously flying.
- Glass can again be picked up using Silk Touch enchanted tools.
Bugs:
- When you type a full bar of chat, then backspace, you crash your client.
- Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
- ⌘ chat shortcuts don't work on Macs.
- The buttons in the "do you want to click this link" screen are positioned incorrectly.
- Snow Golems die in snow biomes when it's snowing.
- The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
- [Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
- [Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
- The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
- [Español (MX)] should be correctly labeled as [Español (México)]
- [Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]
|
| 1.2.3 |
March 2, 2012 |
Plantilla:Anchor
Bug Fixes:
- Fixed light bug causing a crash at height 255.
- Corrected Zombies and Skeletons not burning in sunlight.
- With this, fixed all natural light (not torchlight) being 1 lightlevel darker than it should be, except at world creation.
- Corrected birch and spruce saplings not growing at height > 127.
Bugs:
- Doors and beds cannot be placed in snow, unlike other blocks which will replace the snow.
- Vines turn grey ( like in terrain.png) when pressing f5 outside of the height limit
- If a Redstone Lamp is destroyed and picked up while it is ON, it will be considered as a different block type to its OFF counterpart.
- Aggressive Mobs will sometimes stop and spin circles, then continue attacking the player.
- Cave spiders pushed by water will stop when running into any solid or non-solid block, even when there is an empty space below them.
- Wolves can sometimes despawn in SMP.
- Light seems to flicker a lot even though it's pitch black(random flickers of light with out any light source), it's noticed the most when the brightness is all the way up.
- Glass can no longer be picked up using Silk Touch
- Sometimes sun's/moon's light shines through blocks lighting up whole caves.[1]
- In 1.2.3 SMP after logging in, Minecarts and Mobs that you could interact with on previous login are no longer interactive. Blocks can be destroyed through these objects. Minecarts can be pushed but you can't jump in them or interact with Minecart with Chests. Here is an example video of what is still happening in 1.2.3. [2]
|
| 1.2.2 |
March 1, 2012 |
Plantilla:Anchor
Bug Fixes:
- "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
- Big trees, swamp trees and giant mushrooms generation fixed too.
- Snow appears on Maps again.
Bugs:
- Enchanted Tools and Armor have their labels glitched.
- If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
- Iron Golems become passive when in water.
- Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
- In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.
|
| 1.2.1 |
March 1, 2012 |
Plantilla:Anchor
- New map file format called Anvil, allowing a new height limit (256 instead of 128).
- New Jungle biome.
- Added Ocelots.
- Added Cats.
- Added Iron Golems.
- New AI for mobs.
- Tame wolves can have puppies.
- Villagers will have children if there is room in their village.
- Zombie sieges will occur occasionally at night.
- Zombies break down doors on Hard and Hardcore Mode.
- New items and blocks.
- Crafting recipe for ladder now yields 3 ladders instead of 2.
- Crafting recipe for slab now yields 6 slabs instead of 3.
- Added rare drops for mobs.
- Added the items Fire Charge and Bottle of Enchanting.
- Added Redstone Lamps.
- Added 3 new blocks (32px 32px Archivo:Grid Circle Stone Brick.png), that aren't yet used in survival, but only the (Circle Stone Brick is accessible in creative).
- Changed Dispenser and Oak Sapling textures. (
 )
- Slabs and Stairs can be placed upside-down by placing them below a block.
- Placing blocks on Grass will replace it.
- Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
- Very rare Desert Wells can be found in Desert biomes.
- Third person view now has a slight delay on the speed at which the head moves on the player, making it possible to see the sides of the player's head.
- Collision Box on ladders readded.
- Vines can now be climbed like Ladders.
- Many other minor tweaks and fixes.
- When in the Nether, Snow Golems will turn red, melt, and die same as when they are in deserts.
- Abandoned Mineshafts can generate with wooden bridges now when generated over a cave or over top another tunnel.
- F3 has some changes and additions:
- lc: Largest section height
- b: Shows what biome you are in.
- bl: Block brightness.
- sl: Sky brightness.
- rl: Raw brightness.
- Due to biome data saving to chunks, SMP servers no longer send clients their world seed, displaying as "0" to the client[3].
Bug Fixes:
Bugs:
- Very rare generation of big trees and birches in Forest, pines in Taiga, swamp trees in Swamps, Giant Mushrooms in Mushroom Biomes.
- Snow doesn't appear on maps.
- F3 takes more resources than before (but less in SMP), making the game unplayable on old computers.
- The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains").
- Mushrooms are generated on bedrock layer in The Nether.
- In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
- Some entities will at times act as if they are not present, even though they are. They cannot be interacted with, and clicking on them will cause things behind them to activate, as if they weren't there. These are not the same as the "ghost entities" bug that existed previously, as the entities in question are actually there and can often be interacted with both before and after this bug is observed.
|
| 1.1 |
January 12, 2012 |
Plantilla:Anchor
- Bows are now enchantable, with four new enchantments specific to bows: Power, Punch, Infinity, and Flame.
- Arrows which are on fire now set entities they hit on fire.
- Golden Apple recipe changed to use gold nuggets instead of gold blocks.
- Golden Apples now restore
 rather than     and cause regeneration for 5 seconds rather than 30.
- 56 new language translations, including fictional ones such as Pirate, Klingon, and Quenya.
- Infrastructure for improved mob AI added, allowing for more complicated behavior than before. These behaviors themselves have not been implemented yet.
- Slightly smoothed color transitions between biomes.
- Swamp land and water colors now smoothly transition to other biomes.
- Re-added beaches.
- Taiga biomes now contain snow and ice.
- Decreased randomness of enchantment levels at Enchantment Tables.
- Biomes are slightly more varied, with differing elevations of land in previously flatter biomes.
- Reduced brewing time to 20 seconds from 30.
- Added Spawn Eggs to creative mode.
- Added a world type option (available types: Superflat and Default).
- Removed collision box from Ladders.
- Sheep eat Grass (converting it to Dirt) and Tall Grass to regain their Wool.
- The collision box on Fence Gates now matches that of Fences instead of being square.
- Fence Gates can now be opened and closed with Redstone.
- Oak (default tree) Leaves now have a 1/200 chance of dropping Red Apples.
- Blacksmith buildings in NPC Villages now hold chests with loot of the same type as Strongholds.
- Void fog removed in creative mode.
- Melons and Pumpkins can now grow on Dirt, instead of only on Farmland.
- New settings in Server.properties:
-
level-type
-
spawn-npcs
-
generate-structures
- Magma Cubes can now drop Magma Cream on death.
- In SMP servers, non-ops are kicked if they spam in chat too much (Ops are not notified of the kick, they must assume that the player was auto-kicked)
- The distance that Wheat attracts friendly mobs has increased from 2-3 blocks to 8-9 blocks.
- All Music discs except for "11" can be dropped from creepers killed by skeletons.
Bug fixes:
- Fixed "Sniper Duel" achievement not working.
- Fixed Powered Rail Non-Depowering Bug
- Fixed Powered Rail Failure-to-Update on Placement Bug
Bugs:
- Major crash bug in the loading screen for some users
- Possible to fall through a block of Farmland, Soul Sand or Glass when walking over its edge.
- Open fence gates will close randomly or if they receive a block update.
- Note blocks don't make a sound when hit in SMP.
- In the creative mode block screen, if you click on a block that has the same ID but not the same damage value, the block you click with will still gain blocks.Plantilla:Bl
|
| 1.0.1 |
November 24, 2011 |
Plantilla:Anchor
This was a server-only update, 1.0.0 remained the current client version.
Bug fixes[4]:
- "Invalid server key" error fixed when attempting to log into servers.
- "Null pointer exception" error fixed when logging into servers.
|
| 1.0.0 |
November 18, 2011 |
Plantilla:AnchorFixes & Changes:
- New achievements
- Glowstone changed from "stone" to "glass".
- Amount of Experience Orbs dropped by a player on death now limited.
- The ability of Endermen to carry blocks reduced in some way.
- Minor changes to some textures (most notables Block of Iron and Monster Spawner).
- Ghast fireballs have a different texture.
- On death, a proper score is given based on how many experience orbs the player has collected.
- When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
- You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of third person view from the front.
- Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
- Golden Apples now glow purple in inventory.
- Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
- They will also connect to solid blocks.
- There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
- Labels for items have a blue border.
- Random loot chests in Strongholds.
- Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
- Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
- Most mobs got their health changed. Sheep now have 4 hearts, Ghasts 9.5 hearts, Zombies 10 hearts and 1 armor point...
- Many blocks mining speeds have been increased. This is mostly blocks that used to take a long time to mine.
New Features:
- Server:
- The "/give" command can now set the damage value of the wanted item: /give username itemID quantity damage (For example: "/give player 35 12 1" to give 12 orange wool.)
- In the Nether:
- "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
- New Items:
- Finished Biome code and new Biomes.
- Snowy Biomes.
- Swamp Biomes adjusted to appear "swampier."
- Mushroom Biomes.
- New sound effects, including:
- Changes in already existing sounds:
- A change in the sound of Rain.
- New sounds for Doors.
- New sounds for the Skeletons' walk to make them sound more skeleton-y.
- Bow models now appear in third-person larger and in 3D.
- Bows no longer have an infinite number of uses. (385 shots before breaking)
- If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
- 6 New Mobs:
- Experience (skills) can now be used for enchantments.
- Each Experience Orb is worth one Score Point.
- Animal Breeding.
- Wheat bundles feed animals and make them come towards you.
- Feeding animals makes them enter "love mode".
- Hearts will come out of animals while in love mode.
- Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
- New/Improved Armor system.
- Increased armor durability.
- Sun and moon changes:
- Game mechanics changes:
- Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
- Item Repair
- Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
- Enchantment Table, and Enchanting
Bugs:
- Oftentimes when trying to connect to an SMP server, the error "The server responded with an invalid server key" will show instead. This is followed by an "End of Stream" error which appears whenever a connection attempt to the server is made for up to 60 seconds after the initial attempt.
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 1.5_02 (Server only update) |
April 20, 2011 |
Bug Fixes:
- El juego no chocara mas con el mensajes "internal server error" por bugs de 1.5_01 en SMP
- Jugadores no obtienen mas la "pantalla sucia" cuando usan la mesa de trabajo
New Bugs:
- Si estas en un Minecart (carro de mina) y se detiene por un riel con poder, no podras salir del carrito
- poniendo Railes en direccion norte/sur, y luego poniendo un riel, haciendo una curva, esto resultara en una "no curva"
- el sonido de la lluvia de afuera sigue sonando en una base/casa de vidrio. en adicion, lobos debajo de vidrio mientras llueve, mostrará la animacion de "sacudiendo" del lobo (Confirmado para multiplayer(multijugador), no confirmado para singleplayer(un jugador))
- Mientras llueve en SMP (survival multiplayer), podrias desconectarte si rompes o pones bloques.
- Arriba de las nubes, sigue lloviendo, o nevando.
- Mateniendo apretado SHIFT mientras estas Creando algo, no podras sacar lo que creaste, hasta que sueltes SHIFT
- Si eres matado mientras estas abriendo un cajón, los objetos que tenias se perderan.
- Carros de mina en fuego ya no se pueden apagar cuando van al agua.
- When a Powered Rail is placed next to a block and redstone is placed both on top of the block and leading away from the block to a redstone torch on the ground, and then the redstone on top of the block, the redstone leading away from the block, and the redstone torch on the ground are removed (in that order), the Powered Rail will remain powered without any power source.
- Placing redstone torches on top of blocks that have a Powered Rail coming away from them only seems to affect the proper number of Powered Rails if the Powered Rails have been placed prior to the redstone torch. If any Powered Rails are removed with the torch still on the block, this behavior persists.
- When smooth lighting is off, Stairs will have dark shadows atop the cut portion of the block.
- In SMP games, rain often appears to be client side. Sometimes it rains client side when there is no rain on the server, and sometimes server side rain stops but on the client side it continues. In these cases reconnecting will reset the client to the proper weather.
- Thunder clapping can be heard inside deep caves (even at bedrock level).
|
| 1.5_01 |
April 20, 2011 |
Bug Fixes:
- Bloques pueden ponerse en Nieve.
- LLuvia ya no caera atravez de bloques transparentes.
- Light does not go through stair blocks anymore, however if you did this in a previous update, unless the stairs are destroyed or a block adjacent is built or destroyed it will still work.
- Pumpkins are no longer worn backwards.
- Pumpkin and Jack-O-Lantern inventory texture is now fixed. Before, it was backwards. However, all pumpkins and jack-o-lanterns that were placed on the map before the update are backwards.
- Game no longer crashes when rails are placed next to detector rails, or vice versa.
- Wolves are less common than in 1.5.
- Blocks cannot be replaced into furnaces, thus fixing the statistic glitch.
- If Minecraft detects a broken save file, it will attempt to recover the world.
New Bugs:
- Many different activities will crash SMP with an "internal server error".
- On some servers if a block is placed on a snow block, the action will be immediately reversed and the snow block will return and the placed block will be added back to your inventory. (May only happen when snowing)
- Rain and Snow now fall through Water.
- Minecart Tracks of all types' placement behaves unexpectedly, not properly orienting after placement. (Curves don't work, slopes don't work, etc.) However if the corner is replaced, it will work.
- Placing blocks and/or mining, digging and/or harvesting resources with a texture pack installed rarely causes the game to crash to desktop in SSP.
- If you have a single wolf it rarely will turn into a wild wolf after you save your game. This can be fixed by taming a second wolf.
- Water does not change to Ice while snowing. Most likely related to the fix, "Rain no longer goes through translucent blocks."
- On Mac, pausing the game and expanding the window (+) as soon as the map is loaded causes a kernel panic, forcing you to restart the computer.
- Saplings do not stack to 64 all the time. (notably the original saplings from planted or rendered during previous versions)
- When using a ladder and placing ladders at the same time, some ladders will appear on a different surface several blocks away.
- If you are killed while having the chest GUI open and you transfer items from the chest to your inventory after you are killed, those items will be lost.
- Sapling particles don't relate to the sapling placed when destroyed (i.e Pine Sapling will show regular sapling particles)
- Levers placed on snow will have the animation like the broken lever: Media:Brokenlever.png The broken lever will point west.
- Sometimes when reeling in a fish, the fish will not be collected and will fly over the top of you.
- Saplings will refuse to grow into trees if any part of the tree's leaves would be in a block that is already occupied with anything except leaves. This results in places where planted saplings will never grow, when they used to be able to.
- Aggressive mobs are unable to jump over blocks when in pursuit of the player [1]
- Thunder can be heard at the bottom of the world, when deep within a cave. (Is this a bug?)
|
| 1.5 |
April 19, 2011 |
- Added Weather.
- Added Statistics and Achievements.
- New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings).
- New Item Web. Cannot be found naturally.
- SHIFT-clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
- Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
- Huge performance improvements for old and slow computers.
- Crafting a ladder now produces 2 ladders.
- If lightning strikes a pig, it becomes a Zombie Pigman.
- If lightning strikes a Creeper, it becomes electrified and will have a much more powerful explosion.
- New settings in options:
- Ability to change GUI size (Small, Normal, Large, Auto).
- Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it).
- Items can now be smelted with Saplings with the same smelting power as Sticks.
- Dropped items in flowing water move faster than before.
- Pigs that die by burning now drop cooked porkchops upon death.
- Redstone dust can be placed on snow.
- Wolves are more common, even in non-taiga/forest biomes.
- Unarmed damage was increased from [[File:{{{half}}}|9px]] to [[File:{{{full}}}|9px]].
- Pressing tab will switch between input boxes.
Bug Fixes:
- You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you. It is no longer possible to climb a one-block gap in a ladder, or a ladder that starts at eye level.
- On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
- You can now move through flowing water at previous speed.
- Wolves have a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.
- The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
- Stairs are no longer transparent.
- On SMP, the health of wolves are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
- Redstone in off state is red again.
- Crops hit with water now drop seeds and wheat, as opposed to just wheat.
- Moving minecarts will continue to move if the world is closed.
- The Mojang logo is the correct size when Minecraft is maximized.(Not on a mac)
- The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
- Shift + F2 doesn't create massive screenshots (more than 1 gigabyte in size) anymore.
New Bugs:
- Sneaking can rarely make it so you can place blocks on the block you're standing on.
- Creepers can make noises of other mobs.
- Sometimes it rains in snow biomes. is this a bug?
- Repetitively putting smeltable items in the furnace counts as a crafting statistic.
- Achievements only work in SMP if you have already completed first achievement in Single Player.
- Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
- FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks.
- The game will crash if Detector Rails are placed beside normal rails.
- A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
- Blocks can't be placed on snow.
- If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
- Jumping off a fence in SMP triggers an anti-flight kick.
- Rain will fall through transparent blocks and stairs, acting as if there is no block there.
- When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
- Flowing water no longer pushes empty minecarts that fall into it.
- GUI: create new world input boxes misaligned under small and normal settings.
- Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
- Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed and destroyed by one hit, but no longer show the April Fools' Day menu. Locked chests will disappear after a delay.
- In Singleplayer, game resumes when 'Achievements' is clicked on the pause menu, instead of remaining paused.
- Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
- Weather ambience will stop playing while using fast graphics.
- Destroying a pine or birch sapling releases the particles of a 'normal' sapling.
- Sometimes closing and re-opening the game will reset some or all of your settings to default.
- When jumping from a fence to another fence above the fence you jumped from in SMP, you may be kicked for flying if the server uses a specific plugin.
- If you resize the window (not fullscreen) after typing in the world name and the seed, they both will be reset to "New World" and a blank seed. (with all GUI-scale settings)
- Mob Spawn rates seem to be set detrimentally high. Anecdotal evidence suggests an approximate 10x increase. [2]
- Burning animation may remain on furnace even though all fuel is consumed, all smeltable items are used or the output-field is full.
- Game may crash by doing anything except moving or opening your inventory.
- Mobs that are near a bed may interrupt a player's sleep even if they cannot reach the bed. Most noticeably, beds that were previously safe (could not be reached by mobs) may now allow mobs to spawn into rooms in which they could not normally spawn. [3]
- May be related to Wolf path-finding, "understanding of doors" fix. [4]
- If Smooth Lighting is turned off, the middle of new stair blocks appears black. [5]
- When you open your achievements tree, the sky turns white (Most noticable at night). (?)
- In SMP, deaths are not counted towards statistics.
- When in long underground tunnels, you can see the current sky near the vanishing point of the tunnel. This includes the sun, moon and stars as they move across the sky. [6]
|
| 1.4_01 |
April 5, 2011 |
Bug fixes:
- Beds now act as a respawn point as intended.
New bugs:
- Although this has been fixed for most players, in certain cases the bed may still fail to save the default spawn point.
- A glitch is present where using a pickaxe on a Mac could crash the game.
|
| 1.4 |
March 31, 2011 |
- New Minecraft logo (no longer 3D blocks).
- Added wolves that the player can tame, or kill for no loot.
- Added Cookies which heal the player for 0.5 hearts.
- Sleeping in a bed now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.[7]
- Sneaking while climbing will hang on to the ladder, thus being a handy cave tool.
- Spiders will no longer trample crops and have walking sounds removed.
- Sheep can now spawn in Pink and Brown (however rarely)
- Cocoa Beans can be found in Dungeon chests.
- Wheat grows more quickly compared to 1.3_01
- The new default hotkey for the inventory is 'E'.
- Added new block, Locked Chest, which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
- SMP servers can now have a new world seeded with an option in the Server.properties file.
- Lots of infrastructure for Statistics lists and Achievements have been implemented.
- Scale of UI may now be changed in options.txt located in the .minecraft folder.
Bug fixes:
- Zombies and Spiders now hurt you in all instances (previously could only hurt you if they were 1 block above your location).
- Client-sided slime spawn on SMP has been fixed.
- Arm no longer swings when you cannot place a block.
- Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).
New bugs:
- If a player hits himself with an arrow, any tamed wolves will attack the player.
- Tamed wolves whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's. [8]
- Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
- Beds do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
- Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
- Sometimes torches do not emit light, but can be forced to by placing a light emitting torch near them. If these torches are removed, the light will not go away.
- In SMP, a Monster Spawner that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
- In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
- Flowing Water will push the player with more force. [9]
|
| 1.3_01 |
February 23, 2011 |
Bug fixes:
- Dependencies on Java 1.6 are gone
- Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
- Able to connect Client to Minecraft Server 1.3
- Fixed item duplication glitch
|
| 1.3 |
February 22, 2011 |
- New blocks/items (Redstone Repeaters, Beds)
- Added three new half-size blocks (Wooden Slab, Cobblestone Slab, Sandstone Slab)
- Breaking a block made of two slabs now drops 2 slabs.
- Slimes have a higher spawn rate
- New Mojang logo splash screen
- Graphics settings screen
- Ability to toggle between classic lighting and "smooth" lighting
- Worlds now use a generic McRegion chunk save format, with built-in auto conversion
- While starting a new world, players can choose the world's name and seed to generate the world from.
- More than 5 Worlds possible
- Scrollbars added in both the texture pack list, and in the map selection screen
- Added whitelisting to the server. To use, enter “whitelist <cmd>” where cmd is “on”, “off”, “add <player>”, “remove <player>”, “list” or “reload”
- F1 and F3 are now toggled when pressed.
- When F3 is toggled on, mobs display their unique entity ID numbers over their heads.
- F8 toggles mouse smoothing
- In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
- Sandstone is now found at the bottom of naturally generated sand.
- All pressure plates now require two of its materials, instead of 3. Stone slabs are now created by using 3 of the materials (see specific block pages for further information)
- Mine time for Sandstone decreased.
- Redstone Wire will get darker the farther away it is from a source of power.
- Less passive Mobs when on harder modes.
- Deleting world confirmation changed slightly.
- Sulphur renamed back to Gunpowder
Bug fixes:
- When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
- Wood and logs don't burn forever anymore.
- Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
- No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
- Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
- Players no longer glitch when standing on fences in SMP
- Players can no longer milk Squids.
- When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
- Hostile mobs can now be attacked properly in SMP
- Lapis Lazuli Ore now drops 4-8 Lapis Lazuli Dyes in SMP
- Bedrock and other blocks cannot be removed by tilling grass or dirt with a hoe and placing seeds anymore.
New Bugs:
- Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
- The game will occasionally crash if you enter a Nether portal while in a minecart.
- Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: Media:Brokenlever.png
- If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
- Wooden Slabs are best mined with pickaxe, not an axe.
- The particle colors for wood and sandstone slabs are gray.
- The particle colors for Redstone Repeaters are the same of pumpkins.
- Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
- If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
- Lighting bugs on transparent blocks with smooth lighting.
- When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
- If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
- Redstone Repeaters may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a redstone torch burn out.
- Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
- F1 in 3rd person mode no longer switches to front-on view
- No response from Minecraft Server 1.3
|
| Client/Launcher Update [10] |
February 21, 2011 |
- Updates now voluntary
- Official Links added
- Community Links added
- Command line support added
- Twitter Links added
- Ability to choose Minecraft directory location
|
| 1.2_02 |
January 21, 2011 |
- Skins are now downloaded from Amazon S3 instead of minecraft.net
- Lapis Lazuli Ore now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft beta servers have not been affected yet).
- Lapis Lazuli Ore can be found at bedrock level.
- Ink Sacks have been re-named to "Ink Sacs".
|
| 1.2_01 |
January 14, 2011 |
- Fixed various blocks acting really weird when placed (rails, torches, and more)
- Optimized performance
- Added a new painting that was not added in version 1.2
- Reduced spawn rates a bit
- Fixed a whole pile of lighting bugs
- No more ghosts at night
- Added a temporary fix to get rid of chunk visibility errors [11]
- Splash text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
- Slimes were re-added to the game with a very low spawn rate [12]
|
| 1.2 |
January 13, 2011 |
- New addition charcoal
- Note Blocks (right click to tune, trigger to play)
- 15 wool dyes
- A new passive water-dwelling mob (Squid), which drops the new item Ink sac
- New tree types (Birch, Pine)
- Reeds retconned into sugar canes. They still make paper.
- A bunch of new crafting recipes
- One secret useful block (Dispenser)
- One secret pretty block (Lapis Lazuli)
- Cake
- Sugar - Crafted from Sugar Cane
- Default furnaces given new look
- Bones added to the drop table, exclusively for skeleton archers.
- Bones can be crafted into Bone Meal.
- New gray, light gray, and black sheep. Drop correspondingly colored wool.
- Tools made out of wood, stone, iron, and possibly diamond have increased durability.
- Gold tools can remove blocks like stone and wood much more quickly than their diamond counterparts, with the same durability and restrictions as before 1.2.
- Sandstone
- Spiders can climb up walls.
- Mob Spawners again show a rotating model inside of what they spawn in single player.
- Wheat Seeds might be harvested more often when plowing grass blocks.
- Included the FastRender mod by Scaevolus [13]. (Source: [14])
- Screenshots can be taken using the F2 key without having to first hold down the F1 key.
- Iron, diamond, and coal are found in larger amounts (at least) in caves.
Bug fixes:
- Paintings work in multiplayer
- Disconnecting while riding no longer keeps the player in the world
- A bunch more state is properly synched in multiplayer
- Included PowerPC color and audio fixes by Scaevolus.
- Fixed a horrible chunk reload loop in singleplayer
- Fixed most lighting bugs in newly generated SMP maps
- Falling sand behaves better in SMP
- Fixed a few crash on load level bugs
- Jack-O-Lantern now has correct tooltip.
- Sheep now visibly lose their wool when hit in SMP.
|
| 1.1_02 |
December 22, 2010 |
- Fixed the chest not opening with empty hands bug.
|
| 1.1_01 |
December 22, 2010 |
- Added a missing font file in the package build.
|
| 1.1 |
December 22, 2010 |
- Fixed “fancy” characters not working in the game by detaching font resources from the code.
- Rewrote leaf decay.
- Fixed FPS drops in single player.
- Fixed players getting spammed with data and getting disconnected in SMP.
- Fixed the item dupe bug in SMP.
- A few special events happened on the following specific days (according to system time):
- On the date of Christmas Eve to Boxing Day:
- The quote on the main menu said, "Merry X-mas!"
- All players wore a Christmas themed cape.
- On the date of New Year's Eve:
- All player wore a purple cape with an 11 on it to celebrate the coming year.
- On the date of New Years Day:
- The quote on the main menu said, "Happy New Year!"
|
| 1.0.2 |
December 21, 2010 |
- Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
|
| 1.0_01 |
December 20, 2010 |
- Fixed double chest bug.
- Fixed rare crash on level load bug.
Persistent/New Bugs:
- Frame rate/performance issues not fully fixed [15].
- Disconnects from multiplayer servers due to overflow.
- Crashes after login on GNU/Linux
|
| 1.0 |
December 20, 2010 |
- Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
- Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
- Moving too far away from a chest, or having it blow up, closes the inventory screen.
- Fixed /kill.
- Introduced leaf decay again. It acts differently from before.
- You can now throw eggs.
- Throwing an egg has a chance of spawning a chicken.
- Added super exclusive clan cloaks for Mojang Employees.
- ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
- Tooltips in inventory - When you mouse over an item, its name appears.
- You can't store things in the inventory crafting fields anymore.
- Dungeons are more common (?)
- New constant splash text on the main menu: "Finally beta!"
New Bugs:
- When looking in a double chest you can't do anything with the two bottom rows in your inventory.
- Players get disconnected after a short while on local Minecraft servers.
- Game starting problem for some people (especially Mac).
- Item duplication bug.
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 1.2.6 |
December 3, 2010 |
- Items no longer get used when opening chests (i.e. food being eaten, lava being poured out, etc.)
- Added /kill command. Does 1000 points damage to the player.
- Patched client to prevent duplicated entities.
- The join server page now remembers the port as well as the ip.
- Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
- Added lakes and rare lava pools, both on the surface and randomly in caves.
- Fixed a crash bug when destroying the vehicle from under a player.
- Players connecting to a server or respawning are invulnerable for three seconds.
|
| 1.2.5 |
December 1, 2010 |
- Fixed a memory leak bug in the server.
- Riding carts and boats now works properly when you travel long distances.
- Harvesting crops no longer yields fake Seeds.
- Removed /home .
- Snowballs are given again.
- New bugs:
- Difficulty is reset to Normal upon update.
- Players and mobs are cloning.
|
| 1.2.4_01 |
November 30, 2010 |
- SMP and Single Player will not only spawn Creepers.
- A player no longer gets snowballs when entering a SMP server.
|
| 1.2.4 |
November 30, 2010 |
- Swords and other weapons now deal damage properly.
- Added proper hurt animations and sounds to mobs and players.
- Fixed dead players logging in as invisible ghosts.
- Made arrows visible and deal damage.
- No more infinite free arrows.
- Hoes now produce proper Seeds.
- Creepers make noises and animate before exploding.
- Explosions animate properly.
- Server logging now appends to server.log rather than overwriting it.
- Buttons and levers (and a few other blocks probably, it’s a general solution) animate properly.
- Fixed minecarts (and pigs!) moving twice as fast as they should when ridden.
- The join server screen now remembers the last entered ip.
- Increased chunk saving frequency on the server.
- Leaving sneak mode no longer triggers a million sounds.
- You can now see sneaking players.
- Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
- A player receives snowballs when entering a SMP server.
|
| 1.2.3_04 |
November 26, 2010 |
- Fixed all known player respawn bugs.
|
| 1.2.3_02 |
November 25, 2010 |
- Fixed most of player respawn bugs.
|
| 1.2.3_01 |
November 24, 2010 |
- Fixed single player mode.
- Fixed infinite looping by disabling leaf updates.
|
| 1.2.3 |
November 24, 2010 |
- Added the ability to attack other entities.
- You can hurt animals, monsters, boats, carts and even other players.
- Implemented falling damage.
- Implemented respawning for dead players.
- Made eating food regenerate health and send health updates to the players.
- Made players riding carts or boats a long way receive terrain updates.
- Fixed the block re-spawning bug.
- Re-enabled leaf decaying (however, this was removed again in 1.2.3_01) .
- Add new server configuration settings:
- pvp. True by default. If this is set to false, players can’t hurt other players.
- spawn-monsters. True by default. Set to false to remove all monsters.
- spawn-animals. Also true by default. Set to false to remove all animals.
- Drowning enabled in multiplayer.
- Added visible hurt animations in multiplayer.
- Added visible fire on burning mobs in multiplayer.
- New bugs:
- Single player mode is broken. (Fixed: 1.2.3_01)
- Infinite looping causes game to freeze. (Fixed: 1.2.3_01)
- Mobs in multiplayer are harder to kill than in single player mode.
- Mobs are also sometimes invisible, and can still attack players. (Fixed: 1.2.3_04)
- Players can die without noticeably dying, often becoming invisible to other players, and becoming unable to pick up items, though otherwise able to interact with environments normally from their perspective (i.e. placing blocks, dropping items, opening chests etc.). This can be fixed by having the client disconnect and reconnect, or by editing player health in the server properties, which usually is negative.
|
| 1.2.2 |
November 10, 2010 |
- Players and mobs in lava or fire (or next to cacti) no longer spam sound effects
- Getting hit with a higher damage while recovering from a smaller one works as intended
- Lava flows further in The Nether
- Zombie Pigmen forgive the player after time
- Support for custom skin packs added
- Duplicating buttons when resizing screens fixed
- Zombie Pigmen and Ghasts no longer get hurt by fire and lava
- Volume sliders not saving properly fixed
- hellworld=true no longer overwrite old save chunks in SMP
- Boats are visible to other players in SMP
- Minecarts move smoother in SMP
- Fishing works in SMP
- Sheep and Cows look like Sheep and Cows
- Buckets work in SMP
- Stairs being difficult to destroy fixed
- Timeout before "Took too long to log in" screen increased
- Players can ride minecarts and boats
- Ability to steer server-side boats added
- no-animals setting added
- Support for more animation settings added
- New Bugs:
- SMP: Minecarts and boats are indestructible (TNT will destroy minecarts, presumably for boats as well)
- SMP: Hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will look like it still has its wool.
- SMP: Unable to exit and get off a boat properly when on land
|
| 1.2.1_01 |
November 5, 2010 |
|
| 1.2.1 |
November 5, 2010 |
- Signs on the sides of cacti no longer crash the game
- Player getting stuck on top of the world in multiplayer bug fixed
- Mob spawning reverted to old code
- Leaf particle colors fixed
- CPU usage for monster spawning fixed
- Portal dupe bug fix attempt
- Music now plays in multiplayer
|
| 1.2.0_02 |
November 4, 2010 |
- Torches and Jack-O-Lanterns no longer duplicate in SMP.
- New Bugs:
- Existing Jack-O-Lanterns mysteriously replaced with regular pumpkins in SMP.
|
| 1.2.0_02 |
October 31, 2010 |
- Items no longer disappear when you die
|
| 1.2.0_01 |
October 31, 2010 |
- Patch to unspecified bugs
- New Bugs:
- Armor no longer blocks damage
|
| 1.2.0 (Minecraft Halloween Update) |
October 30, 2010 |
- The addition of The Nether; a "Hell" world that can be used for quick travel
- Ghasts and Zombie Pigmen added
- Pumpkins, Netherrack, Soul Sand, Lightstone, Portals, and Jack-O-Lanterns added
- Biomes added
- More danger at deeper depths in-game
- Fishing added
- Fixed bugs in SMP (some things may not be listed yet)
- Redstone performance updated
- Door animation fixes
- Several performance bugs fixed
- Rails no longer cause a crash, carts do not work yet
- You still cannot take damage in SMP, being saved for Beta release.
- Craftable Watches added
- Stairs now face the same direction as the player when placed.
- Craftable Jack-O-Lanterns and pumpkin helmets
- New music tracks
- New sound effects
- Sunrise now creates a red glow at the horizon (?)
- Pressing F1 removes the inventory, player's arm/current tool and Minecraft text from the display. In 3rd person mode, pressing F1 will make you look back at yourself (as well as removing the HUD) . Pressing F2 while holding down F1 saves a screenshot in %appdata%\.minecraft\screenshots
- New Bugs:
- Leaves no longer disappear if unconnected to trees.
- Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
- Save file size is calculated incorrectly after you visit the Nether
- On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
|
| 1.1.2_01 |
September 23, 2010 |
- Sound and music bug fixed
- Minor update to make Minecraft download resources from the cloud solution
|
| 1.1.2 |
September 20, 2010 |
|
1.1.1 (Seecret Saturday 10) |
September 18, 2010 |
- Sneaking added
- Grey screen bug that made the game unplayable, since a grey overlay flashed constantly; now fixed
- New Paintings added
- Ability to change mouse sensitivity added
- Sliders to change volume of sound and music added
- Fishing Rod added
- Fixed bug with Furnaces in SMP
- Minecraft becomes free-to-play for the weekend. Login server is not working correctly
- Option to toggle FPS/debugging has been replaced with the F3 key. F3 + S reloads all web-loaded resources
- Smoother day-to-night and night-to-day transitions
- Infinite snowball glitch fixed
- Solid snow blocks only drop four snowballs
- New Bugs
- Many users are reporting problems with sounds
- Personal skins not active until the minecraft.net server is fixed
- Opening the inventory while sneaking sometimes protects the player from falling damage.
|
| 1.1.0 |
September 13, 2010 |
- Fixed bug where players could force the camera's movement inside walls
|
1.1.0 (Seecret Friday 9) |
September 10, 2010 |
- Server side inventory added
- Server saves players' locations when they leave
- Chests, signs, and furnaces work in SMP
- Experimental switch to turn on monsters in SMP
- Compass added
- Bucket of lava can be used for 100 smelts
- Clay is more common when a world is generated
- Torches can no longer be placed on tree leaves
- Sheep now drop between 1-3 cloth instead of always dropping 2
|
| 1.0.17_04 |
August 23, 2010 |
- Fixed some instances of the player getting stuck
|
| 1.0.17_03 |
August 23, 2010 |
- Fixed another item duplication bug
- Attempted fix at player getting stuck bug
- Improved framerate
|
1.0.17 (Seecret Friday 8) |
August 20, 2010 |
- Fences added
- Working day/night cycle in multiplayer
- Chickens, Slimes and Pigs added in multiplayer
- Milk buckets can be emptied
- Skeletons can ride Spiders
- Third person view is centered again
- Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
- Chickens no longer take fall damage (flight)
- New Bugs in SMP:
- It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
- Items left on crafting table when exiting in it are deleted forever.
- The item duplication glitch has been fixed, but there's now a different bug which leaves behind "ghost" items which can not.
- Mobs cannot be killed in Multiplayer without the use of fire, or fall damage. Other attacks will knock the mob back but not damage it. Chickens killed with fire or falling drop leather.
|
| 1.0.16_01 |
August 12, 2010 |
- Can press Enter on the IP entry screen
- Fixed a bug with potentially invisible players
|
| 1.0.16 |
August 12, 2010 |
- Support for more records
- Added online authentication for online servers
|
| 1.0.15 |
August 4, 2010 |
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 1.0.14 |
August 3, 2010 |
- Lava sets blocks on fire
- New fire behavior
- New third person view swinging animation
- Can enter the IP for a server
- Fixed "M" on title screen
|
1.0.14 (Seecret Friday 7) |
July 30, 2010 |
|
| 1.0.13_02 (I’m going all gaga now, 1000 sales in 24 hours!) |
July 29, 2010 |
- New Title screen (1K in 24h) to celebrate the 1000 sales in last 24 hours
- Possible unknown bug fixes.
|
| 1.0.13_01 |
July 29, 2010 |
- Fixed the bug from 1.0.11 which hung the game when getting near a certain chunk.
|
| 1.0.13 |
July 28, 2010 |
- Slimes have new look
- More work on multiplayer
- The client now checks if two instances of the game try to save to the same level, and quits if it does.
- Fixed a hang/crash bug related to lighting.
- The Multiplayer now has random passwords show in Multiplayer window.
|
| 1.0.12 |
July 26, 2010 |
- Big Slimes no longer spawn in peaceful
- Slimes have sound effects
- Fixed Slime targeting and attacking
- Fixed font colors being broken
- "Some multiplayer work".
- New Bugs:
- When switching difficulty, big slimes won't despawn
|
1.0.11 (Seecret Friday 6) |
July 23, 2010 |
- Reeds, Paper, and Books added
- Craftable Bookcase blocks added
- Craftable Brick blocks added, with new texture
- Clay added and Clay Block added
- Brick item added
- Slimes and Slimeballs added
- Milk now obtainable using a bucket
- New Cactus texture
- Cacti now only hurt when touching
- Cacti can now only be placed on sand
- Updated terrain generator
- Snow now breaks instantly when dug with a shovel
- New Bugs:
- Slimes spawn on any difficulty
- Slime's hit detection is not always correct
|
| 1.0.10 |
July 22, 2010 |
- Early Survival Multiplayer support, invite only
|
| 1.0.9 |
July 21, 2010 |
- Fixed at least one stuttering bug
- Walking animation changed
- Cow noises changed
- (And lots more behind the scenes)
|
| 1.0.8_01 |
July 20, 2010 |
- Removed some debugging code, "making the game less crashy"
|
| 1.0.8 |
July 20, 2010 |
- Cows added
- Milk and Leather added
- Changed recipe for leather armor (leather instead of cloth)
|
| 1.0.7 |
July 19, 2010 |
- Fixed stuttering zone bug
|
| 1.0.6_03 |
July 17, 2010 |
- Fixed certain broken saves. They will now load
|
| 1.0.6_01 |
July 17, 2010 |
- Fixed stuttering after death bug
- Leaves decay again when not connected to either the ground or to a tree trunk
- Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
- Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
- Boats spawn water splash particles only when going fast enough to break
- Boats turn much nicer
- New Bugs:
- If you stand on your boat underwater, the boat does not rise anymore and you will stay still underwater.
|
1.0.6 (Seecret Friday 5) |
July 16, 2010 |
- Boats added
- Cacti added, players are hurt while breaking them, and standing on top of them.
- Large trees
- Items can now be seen being held in third person.
- Animals only spawn on grass
- Snowballs stack up to 16
- Thrown snowballs don't disappear
- Snow blocks only take 4 snowballs instead of 9
- Leaves don't disappear
- Bug Fix:
- Fixed snow falling through snow blocks.
- New Bugs:
- Upon dying the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save. The only workaround is to modify the save file with a tool like NBTedit.
- Breaking a minecart while inside will cause you to fall through one block of ground.
- If you are riding your boat while the boat is above a block you fall through one block of ground
- Destroying Snow blocks yields 4-6 Snowballs. Allowing for infinite amounts of snow (as blocks only take 4 snowballs to make)
- boat bug
- Cacti blocks generate in winter maps.
|
| 1.0.5_01 |
July 14, 2010 |
- Shovel required for snowballs, and you can only stack eight of them
- Ice refreezes
- Less annoying snowball sound effect
- Snow blocks on top of top snow no longer looks weird
- Fixed pickaxe bug - blocks now yield material on last hit
|
| 1.0.5 |
July 13, 2010 |
- Snowballs and Snow Blocks added
- Fixed building on snow bug
- Fixed ice rendering bug
- Signs no longer require free block above them when placing them
- Game no longer saves on crashes
- Snow no longer goes through glass
- New Bugs:
- Falling blocks (Sand and gravel) will float above snow covered tiles, if placed above them.
|
1.0.4 (Seecret Friday 4) |
July 9, 2010 |
- Red ore named to Redstone
- Animated title screen
- Winter maps- snows, makes thin Snow blocks and Ice on water
- Sitting animation for riding things
- The bug in the mob spawn code is fixed
- Minecart Skin back to old one
- Bug Fix:
- Breaking a Minecart while in it will no longer freeze the game
- If you ride a Minecart and go in a two block high space, you don't suffocate any more
- New Bugs:
- If you walk on snow,you will hear sound of the block under it unless you jump
- Placing a block on snow will place it above the snow, floating in the air
- When looking at ice underwater, the texture flickers
- Snow hovers above half-blocks
- Riding a pig on ice will make the pig you are riding move at ridiculous speeds
|
| 1.0.3 |
July 6, 2010 |
- The pathfinder now works for hills. Except for spiders.
- Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
- Monster sounds
- Ambient cave noises
|
| 1.0.2_01 |
July 6, 2010 |
- Red torch, not gates, only signal into blocks above them or next to them
- Red dust won't connect through solid blocks diagonally down
- Art tweaks to the dust
- Walking on red dust no longer breaks it.
- Red dust now gives off particles.
|
| 1.0.1_01 |
(?) |
|
1.0.1 (Seecret Friday 3) |
July 3, 2010 |
- Improved Al
- Sheep regenerate wool
- Caves can be far bigger and more expansive
- Coal can be found in smaller or larger veins
- Signs may now be placed on walls
- Doors have a new icon
- Mushrooms can grow anywhere in the shade, even on grass
- New in-hand model/inventory icon for stairs
- Levers, Stone Buttons, Pressure Plates, Iron Doors, unnamed red ore, red ore torch and red ore dust added
- New bugs:
- Signs (both wall and ground) will still remain after being deleted , this can be fixed by reloading your save.
|
| 1.0.0? (I fixed a few bugs in /game/, and the game is now playable offline) |
June 30, 2010 |
- Official offline client release
- Being below the world will now cause players to die
|
| 1.0.0 (Offline client tech test) |
June 29, 2010 |
- /game/ released along with downloadable client.
- Stair block added
- "Booster" tracks bug fixed
- New bugs:
- Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| Minecraft Infdev (Se rompieron las señales, aquí está el arreglo) |
June 27, 2010 |
- Mob spawners given a unique ID, reducing crashes
|
Minecraft Infdev (Viernes secreto 2) |
June 25, 2010 |
|
| Minecraft Infdev (He revertido el formato de guarda de archivos) |
June 25, 2010 |
- Revertido cambio de formato de archivo de guarda.
|
| Minecraft Infdev (Una revisión de algo que compré recientemente) |
June 24, 2010 |
- Nuevo formato de archivo de guarda.
- Tweaked rail laying code
- Mejoradas las FPS.
- Menos cuelgues.
- Nueva pantalla de informe de errores.
- Vagonetas usables no se pueden abrir.
- Nuevos fallos:
- Cuando se gira en un rail, la cámara gira en la dirección opuesta.
|
Minecraft Infdev (Viernes secreto 1) |
June 18, 2010 |
- Vagoneta y rail añadido.
- Gravilla y arena afectadas por gravedad.
- Caer por debajo del mapa mata al personaje.
- Mejorado renderizado del dielo.
|
| Minecraft Infdev (Actualización de errores y mejoras) |
June 17, 2010 |
- Cuevas más interesantes, especificamente:
- Las habitaciones pueden tener hasta 5 salidas en vez de una, creando zonas conectadas.
- Caves are even more regional, with truly Swiss cheese areas being possible (but rare)
- Los manatiales de agua y de lava son más comunes.
- Increased variety in tunnel thickness, increasing the odds of branches
- Añadida arena y gravilla bajo tierra lo que da cuevas diferentes.
- Manantiales en la superficie posible.
- Lava + agua = piedra.
- Manantial de lava + manantial de agua = obsidiana.
- Lava springs don't spread
- Un personaje dentro de un bloque se asfixia.
- El agua fluye mejor.
- Fixed a few bugs in liquid spreading code
- Arregladas cataratas invisibles.
- Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
|
| Minecraft Infdev (cuevas y agua más bonita) |
June 16, 2010 |
- Water now has more triangular prism shape rather than layers of flat blocks
- Regional caves
- Lava aparecida naturalmente.
- Flores y setas.
- Fluid block springs can generate underground to make rivers
|
| Minecraft Infdev (Agua dinámica y cubo) |
June 15, 2010 |
- Las hojas sin bloques alrededor se desvanecen.
- Opciones (rápido o bonito).
- Cubo añadido.
- Agua dinámica.
- Días más largos, noches más cortas.
|
| Minecraft Infdev |
June 11, 2010 |
|
| Minecraft Infdev |
June 8, 2010 |
- Giro de las puertas mejorado.
- Se destruyen las señales más fácilmente.
- Vuelven las sombras.
|
| Minecraft Infdev |
June 7, 2010 |
- Señales, escalerillas y puertas añadidas.
- Cambiada la probilidad de aparición de monstruos.
- Se cambia el código antiguo del árbol.
|
| Minecraft Infdev |
April 20, 2010 |
- Generador de nivel acelerado y mejorado.
- Las criaturas se generan.
- Los esquejes crecen en árboles más bonitos.
- Pathfinder no longer mobs over cliffs in areas of map
|
| Minecraft Infdev |
April 13, 2010 |
- Nuevos árboles.
- Arena.
- Gravilla.
- Arreglado código de iluminación.
|
| Minecraft Infdev |
March 30, 2010 |
- Tree mod to make fancier trees
|
| Minecraft Infdev |
March 27, 2010 |
- Nuevo generador de terreno.
- Sin cavernas.
- El juego se guarda automaticamente.
- El personaje al morir pierde sus pertenencias y se regenera en el punto inicial.
|
| Minecraft Infdev |
March 25, 2010 |
- Cavernas.
- Minerales exclusivos.
- Granjas.
- Fuego.
- Spreading grass
|
| Minecraft Infdev |
March 20, 2010 |
- Los hornos y los cofres funcionan.
- Árboles y bosques.
- Menos errores de cuelgue.
- Minerales colocados aleatoriamente.
|
| Minecraft Infdev |
March 16, 2010 |
- Entities work- can mine and drop resources
- Manufacturación en el inventario.
- Se pueden disparar flechas.
- Arrows spawn monsters
|
| Minecraft Infdev |
March 13, 2010 |
- Faster lighting sky brightness recalculation
- Working lights
|
| Minecraft Infdev |
February 27, 2010 |
- Prueba del mapa infinito.
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| Minecraft Indev |
February 23, 2010 |
- Fabricar pan necesita menos trigo.
- El agua funciona mejor.
- Al talar madera se obtiene esta misma en vez de tablones.
- Los guijarros se pueden fundir en piedra de nuevo.
- Cuadros añadidos.
|
| Minecraft Indev |
February 19, 2010 |
- Horno añadido.
- Loot changed
- Las ovejas no desprenden nada.
- Los cerdos desprenden carne de cerdo.
- Los creeper desprenden pólvora.
- Las arañas desprenden cuerda
- Los esqueletos disparan flechas.
- Los zombis desprenden plumas.
- Chisquero de pedernal manufacturable.
|
| Minecraft Indev |
February 18, 2010 |
- Armadura manufacturable.
- F5 cambia entre vista en primera y tercera persona.
|
| Minecraft Indev |
February 14, 2010 |
|
| Minecraft Indev |
February 12, 2010 |
- Ciclo del día y de la noche.
|
| Minecraft Indev |
February 9, 2010 |
- Creado nuevo modelo de armadura.
|
| Minecraft Indev |
February 6, 2010 |
|
| 0.31 |
February 5, 2010 |
- Dificultad seleccionable.
- En "pacífico" se recupera salud y no se generan criaturas hostiles.
- Se borra la rana.
|
| 0.31 |
February 4, 2010 |
- Las criaturas amistosas sólo se generan en areas iluminadas.
- Las criaturas hostiles sólo se generan en areas oscuras.
- Pathfinding tweaked
|
| 0.31 |
February 4, 2010 |
- Las criaturas pueden evitar los acantilados, la lava, etc.
|
| 0.31 |
February 2, 2010 |
- Añadadidas antiguas criaturas en formato MD3.
|
| 0.31 |
February 1, 2010 |
- Se obtienen chisqueros de pedernal de las criaturas.
- Se necesita un pico para excavar piedra.
- Los materiales más duros requieren mejores herramientas.
|
| 0.31 |
January 31, 2010 |
- Las herramientas tienen barra de daño.
- Las mejores herramientas duran más.
- Pantalla de título.
- Se ve la textura del agua estando por debajo de esta.
- Apoyo para modelos antiguos de criaturas.
- Arreglados errores menores.
|
| 0.31 |
January 30, 2010 |
|
| 0.31 |
January 29, 2010 |
- Manufacturación.
- Al pulsar el botón derecho del ratón se suelta un objeto de una pila.
- Palo, pico, antorcha, espada y hacha manufacturables.
- MD3 mobs roam land
- Se pueden fundir minerales prendiendo fuego a los recursos caidos.
- Bloques de hierro y oro manufacturables.
- Mineral de esmeralda (posteriormente diamante).
|
| 0.31 |
January 28, 2010 |
- Los objetos tiene apariencia 3D.
|
| 0.31 |
January 26, 2010 |
- El personaje se genera en una casa de piedra musgosa con cofre llenos de bloques y metriales para herramientas.
- Añadido el engranaje.
|
| 0.31 |
January 25, 2010 |
- Escoria de los bloques.
- Las explosiones pierden fuerza cuando traspasan materiales fuertes.
|
| 0.31 |
January 24, 2010 |
- Cofre añadido.
- Efecto de sonido para la flecha.
- Se puede soltar una pila entera de bloques en vez de uno a uno.
|
| 0.31 |
January 22, 2010 |
- Generador de líquidos en el generador de nivel.
- Los líquidos se pueden generar por encima del nivel del mar y en islas flotantes.
- Menos cuevas inundadas.
- Arco y flechas funcionales.
- Se permite slavar y guardar de manera local.
- Explosiones mejoradas.
- Se pueden colocar bloques donde haya recursos.
- Los recursos se apartan al colocar un bloque.
|
| 0.31 |
January 13, 2010 |
- Finite water, always drains from highest remove location
- Los océanos tienen agua infinita.
- Water doesn't move on surface it's on
- Won't spread out over unfilled water surfaces, if it has an empty space next to it
- Will evaporate (2/3 probability) or copy (1/3)
|
| 0.31 |
January 11, 2010 |
- Pantalla completa pulsando F11.
|
| 0.31 |
January 11, 2010 |
- La lava incendia los materiales inflamables.
- Los objetos y las criaturas pueden prenderse con el fuego.
- La pala, el pico y el hacha de hierro recogen materiales un 400% más rápido.
- Añadida la manzana roja.
- Se puede hacer fuego con un chisquero de pedernal.
- Las islas tienen más arena.
|
| 0.31 |
January 9, 2010 |
- Añadido el fuego.
- La luz ilumina más lejos.
- La iluminación de las antorchas se realiza de forma más gradual.
|
| 0.31 |
January 7, 2010 |
- Los mapas profundos flotantes tienen capas de islas.
- Tema del nivel selecionable (normal,infernal).
|
| 0.31 |
January 6, 2010 |
- Selección de tipo de nivel (isla, flotante, plano, original).
- Forma de nivel seleccionable (cuadrado, largo, profundo).
- Tamaño de nivel seleccionado (pequeño, normal, grande).
|
| 0.31 |
January 5, 2010 |
|
| 0.31 |
December 25, 2009 |
- Se añade la opción de renderizado de imágenes de nivel isométrico.
- Pantalla de inventario.
- Objetos distintos a bloques sin función.
- Los objetos permanecen en el suelo.
- Se pueden soltar objetos y bloques.
- Se pueden almacenar objetos y bloques.
|
| 0.31 |
December 23, 2009 |
- Las hojas tienen sombra.
- La hierba crece en zonas con poca luz.Grass grows in slightly lit areas
- Antorcha añadida.
|
| 0.31 |
December 23, 2009 |
- Se publica Indev, que es el modo creativo con la rana y luz dinámica.
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 0.30 |
December 22, 2009 |
- Prueba de iluminación dinámica.
|
| 0.30 |
December 19, 2009 |
- Prueba de sombra del jugador.
- Primera aparición de la rana.
- Añadido un muro de protección informática.
|
| 0.30 |
December 8, 2009 |
- Prueba del modelado de personajes MD3.
|
| 0.30 |
November 10, 2009 |
- Ovejas en el modo survival público.
- Al golpear un bloque activo de TNT se desactiva y se puede recoger.
- No se pueden guardar partidas en línea con cuentas gratuitas.
|
| 0.29_02 |
October 30, 2009 |
- Arreglado un error que causa que la mayoría de los clientes de los servidores se desconecten.
|
| 0.29_01 |
October 29, 2009 |
- Se puede cambiar la visión de la lluvia en creativo multijugador.
- No más flechas en modo un jugador.
- Arreglado un error donde la roca del lecho es indestructible.
- Se puede variar el crecimiento de los árboles en las propiedades del servidor.
- Opping/deopping a player makes changes instantaneous instead of having to relog
- Se puede construir a través de los jugadores.
- El nombre del jugador se muestra al pasar el ratón por encima del personaje.
- Los nombres no se esconden entre el terreno.
|
| 0.29 (?) |
October 29, 2009 |
- El TNT no funciona en Creativo.
- Se puede recoger un bloque de TNT pulsando sobre él.
|
| 0.28/0.29 (?) |
October 27, 2009 |
- Arreglado un fallo en el que los jugadores podían "matarse" entre ellos como si fueran criaturas.
|
| 0.28 (?) |
October 27, 2009 |
- Actualización del modo creativo.
- Al pulsar el botón izquierdo del ratón se destruyen bloques.
- Al pulsar el botón derecho del ratón se añaden bloques.
- Los jugadores se empujan si están cerca unos de otros.
- Añadidos nuevos tipos de bloques.
|
| 0.27 SURVIVAL TEST |
October 25, 2009 |
- Una oveja produce lana blanca (en vez de roja), come hierba y desprende setas al morir.
|
| 0.27 SURVIVAL TEST |
October 25, 2009 |
|
| 0.27 SURVIVAL TEST |
October 24, 2009 |
- Se publican las arañas.
- Se obtienen guijarros al excavar la piedra.
- Al excavar minerales se obtiene su bloque correspondiente.
- En vez de obtener un bloque de mineral, al excavar carbón se consigue medio bloque.
- F5 cambia la lluvia.
- Switch from frame rate limiting
- El jugador recibe 10 bloques de TNT al empezar.
|
| 0.26 SURVIVAL TEST |
October 24, 2009 |
|
| 0.26 SURVIVAL TEST |
October 23, 2009 |
- Prueba de las arañas.
- Las setas sólo se generan bajo tierra. (?)
|
| 0.26 SURVIVAL TEST |
October 23, 2009 |
- Escalones casi finalizados.
|
| 0.26 SURVIVAL TEST |
October 23, 2009 |
- Prueba del menú de inventario.
|
| 0.26 SURVIVAL TEST |
October 22, 2009 |
|
| 0.26 SURVIVAL TEST |
October 22, 2009 |
|
| 0.26 SURVIVAL TEST |
October 20, 2009 |
- Las explosiones de los Creeper ya no destruye los bloques de piedra o parecidos.
- Las explosiones dejan restos.
- Prueba de didantes. (?) (luego retirados).
|
| 0.25 |
September 3, 2009 |
- Criaturas "más peligrosas".
- Se obtienen setas de los cerdos.
- Las flechas causan más daño.
- Cantidad limitada de flechas.
- Los esqueletos disparan flechas.
- Al matar esqueletos se obtienen flechas.
- Posibilidad de salvar y cargar archivos.
- Las criaturas se regeneran pasado un tiempo.
- Las criaturas solitarias se mueren pasado un tiempo.
- Cuando un monstruo inicia una lucha, pelea hasta la muerte.
|
| 0.24 |
August 31, 2009 |
- Renderizado acelerado.
- Los jugadores y las criaturas dan un salto hacia atras cuando reciben daño.
- Creeper.
- Las setas regeneran la salud.
- Flechas
- Los enemigos se desploman cuando mueren.
|
| 0.24 |
August 28, 2009 |
- Se puede ver el brazo del jugador cuando no se lleve nada equipado.
- Los brazos y los bloques se balancean cuando se pulsa el botón del ratón.
- Las criaturas reciben daño.
- Acentuado el daño por caidas.
|
| 0.24 |
August 25, 2009 |
- Nuevo generedor de nivel.
- Más acantilados.
- Cuevas más largas y profundas.
- Flores y setas.
- Generación en el mapa.
- Superficie de la lava (posible pero poco probable).
- Viewport bobbing
- El bloque seleccionado se muestra en la vista.
- Las hojas dejan caer esquejes.
- Los esquejes se convierten en árboles.
- Las criaturas se generan en grupos.
- Las criaturas y los jugadores se pueden empujar mutuamente.
- Al cortar un tronco se obtienen de 3 a 5 bloques de madera.
- Se puede aguantar la respiración bajo el agua hasta 15 segundos.
- Daño producido por lava.
|
| 0.24 |
August 22, 2009 |
|
| 0.24 |
August 20, 2009 |
- Se pueden colocar señales con texto predefinido.
- La narra de salud parpadea cuando se recibe daño.
- El personaje es invulnerable unos segundos después de ser golpeado.
- Cuando la salud está baja, la barra parpadea.
|
| 0.24 |
August 18, 2009 |
- Barra de salud.
- Daño por caida.
|
| 0.24 |
August 14, 2009 |
- Zombi y esqueletos, (sin golpes ni ataques).
- Cada uno con armaduras aleatorias.
- Mantener pulsado el botón del ratón rompe bloques (se va resquebrajando hasta que se rompe).
- Recoger recursos tiene una animación del bloque.
|
| 0.24 |
August 13, 2009 |
- Prueba del modo 3D anaglifo.
- Prueba de armadura de criaturas.
|
| 0.24 |
August 4, 2009 |
- Control de recursos.
- Se comienza la partida sin objetos ni bloques en el inventaro.
- Destruir bloques permite su recogida y colocación, y su adición o retirada del inventario.
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 0.0.23a_01 |
July 12, 2009 (?) |
- Se cambia el sistema de versiones, ahora 0.23_01.
|
| 0.0.23a |
July 11, 2009 |
- Pulsando sobre el nombre en el menú Tab pega ese nombre en el chat.
- Nuevos gráficos de los botones.
- Página de opciones.
- Se pueden personalizar las teclas de control.
|
| 0.0.22 |
June 30, 2009 |
- Multiples sonidos en formato Ogg vorbis para los bloques. (?)
|
| 0.0.21a_01 |
June 23, 2009 |
- Arreglado el fallo "Hang bug".
|
| 0.0.21 |
June 23, 2009 |
- Se determina la causa del "Hang bug".
|
| 0.0.20a_02 |
(?) |
- Mejoradas las FPS.
- Se arregla el fallo en el que el jugador puede romper roca del lecho. (?)
|
| 0.0.20 |
June 20, 2009 |
- El comando /solid hace roca del lecho, sólo los administradores pueden romperla.
- 16 bloques de lana coloreada.
- Bloques de flores.
- Bloques de setas.
- Se añade el oro.
- Se puede acceder al inventario presionando la B (un listado de todos los bloques que permite el almacenaje en el cuadrado inferior).
|
| 0.0.19a_06 |
June 20, 2009 |
- Las esponjas no desaparecen con el tiempo.
- Nueva textura del cristal. (?)
|
| 0.0.19a |
June 20, 2009 |
|
| 0.0.18a_02 |
June 14, 2009 |
|
| 0.0.18a_02 |
June 14, 2009 |
- Arreglado un problema de estabilidad en los FPS.
- Fuentes diferenciadas para el "l" y la "I".
- Caracteres para "|", "@", "$".
- El carcter "{" se muestra correctamente.
|
| 0.0.18a |
June 14, 2009 |
- Publicación del aspecto configurable. (?)
|
| 0.0.17a |
June 10, 2009 |
- Prueba del aspecto configurable del jugador.
|
| 0.0.17a |
June 10, 2009 |
- Comando /setspawn.
- Arreglado comando /banip.
- Se previene en los servidores la inundación.
- Registro en el chat al escribir.
- Si se pulsa [Tab] se muestra un listado de jugadores.
- No hay generación o carga de nivel.
|
| 0.0.16a_02 |
June 10, 2009 (?) |
- El comando /broadcast se sustituye por /say.
|
| 0.0.16a (?) |
June 8, 2009 |
- Se publica la versión multijugador.
|
| 0.0.15a |
June 8, 2009 |
- Comandos administrativos en multijugador.
- Se reduce el uso del ancho de banda en multiplayer.
- Se arreglan errores menores en multijugador.
|
| 0.0.15a |
June 3, 2009 |
- El nombre del jugador se muestra encima de su cabeza en multijugador.
- Se añade el chat en multijugador.
|
| 0.0.15a |
June 1, 2009 |
|
| Título o número de la versión
|
Fecha de publicación
|
Resumen de añadidos
|
| 0.0.15a |
May 28, 2009 |
- Las hojas tienen nueva textura.
- Los árboles tienen una nueva forma.
|
| 0.0.14a_04 |
May 28, 2009 |
- Se puede salvar y guardar en el punto de generación.
|
| 0.0.14a |
May 28, 2009 |
|
| 0.0.14a |
May 25, 2009 |
|
| 0.0.13a_03 |
May 22, 2009 |
|
| 0.0.13a_02 |
May 22, 2009 |
- Los jugadores con cuenta premium pueden salvar el nivel. (?)
|
| 0.0.13a |
May 21, 2009 |
|
| 0.0.12a_03 |
May 20, 2009 |
- Arreglado un error donde los jugadores tienen problemas eligiendo bloques.
|
| 0.0.12a_02 |
May 20, 2009 |
- El juego funciona "mejor que nunca".
|
| 0.0.12a_01 |
May 20, 2009 |
- "Las criaturas se resetean al reiniciar un nivel. No hay manera de matar criaturas por el momento".
|
| 0.0.12a |
May 20, 2009 |
- Nuevo generador de nivel.
- Agua y lava.
- Opción de distanciar la niebla.
- Océano alrededor del escenario.
- Pulsando la N se crea un nivel nuevo sin tener que empezar de nuevo.
|
| 0.0.11a |
May 17, 2009 |
- Primera publicación de el modo Creativo para un jugador.
- Se incrementa la estabilidad.
|
| 0.0.9a |
May 16, 2009 |
- Primera versión oficial numerada.
|
| Pre 0.0.9a |
May 16, 2009 |
- Generador simple de nivel.
- Apoyo para distintos tipos de bloques.
- Escoria (las pequeñas partículas que se desprenden cuando se destruye un bloque).
- Apoyo para bloques dinámicos.
- La hierba vive en la tierra bajo la luz.
|
| Pre 0.0.9a |
May 14, 2009 |
- Se renombra el juego de cavernas como "Minecraft: Order of the Stone" (Minecraft: La orden de la piedra). Entrada de diario
|
| Pre 0.0.9a |
May 13, 2009 |
|
| Pre 0.0.9a |
May 13, 2009 |
- Se crea la física.
- Se crean la piedra y la hierba con los mismos gráficos que en el juego de Notch RubyDung.
- Se publica el vídeo sobre la prueba.
|
| Pre 0.0.0 |
May 10, 2009 |
- Se comienza el desarrollo de un "juego de cavernas".
|